Archiv für 02:51 PM

Around the World in 80 Levels

Finally, Jorna hit level 80. It took only a month, though I did it at my leisure. And I only combed through 4 of 8 areas of Northrend and just flew over the others.

And it was fun! (And will be fun furthermore, I hope.) I bombarded ships from a zeppelin, rode on a harpoon, learned much about falconry, blew up mammoths, fought wild air battles against my old arch-enemy, the Venture Company, saved unlucky fellows with my gryphon, drove a steam tank, rode dragons around the top most mountain of the world and dropped barbarian girls off it. And I’m on my way to become a moped rider.

Well, this expansion is really cool. Some might say it is not, but who cares. I did not often have so much fun with a game like I had with Wrath of the Lich King until now. There are so many little things every now and then where I have to laugh about or roll on the floor. And there are enough quests until level 90, but I’m also glad about the bonus money to buy the chopper soon.

Noch keine Kommentare »

PetEmote 1.6 — Feed me!

I was a bit quiet in the past weeks and enjoyed this wonderful Expansion. But along the way I finished PetEmote 1.6. I hope I will remember all the changes, which partly are some months old.

  • It is now possible to write Combat- and Feeding-Emotes. Luckily for you, I have not added any localized emotes — some of you will remember my bad English grammar. You can use the Editor (which is still located in the PetEmote directory), provided that you are using Windows and have the Microsoft.NET Framework 3.5 installed, to write your own Combat- and Feeding-Emotes for your favorite pets. I will be pleased to find your custom-emotes.xml file in my mailbox, to add your emotes to the next version.
  • There are two new conditions for writing emotes, which make it possible to decide if the pet liked or disliked a food.
  • Emotes on feeding will only be displayed, if the pet accepts the food. To get an emote, when the pet dislikes a food (for example if you feed him a mana potion), you have to pull the item out of your bag and drop it on the pet or its icon. There is no better way at the moment, sorry.
  • The occurence of combat and common random emotes will be better adjusted in later versions. At the moment, it is not optimal.
  • There are three new conditions to decide, if a text may be used as the first, second or third part of the whole emote. Using the first condition, it is possible to create emotes, which will not be concated with other texts for sure.
  • Creating keywords for emotes has been optimized in the Editor. Most of the time you can leave the Editor creating keywords automatically.
  • The new pet families from WotLK have been added and can be selected from the menu to create new configurations.
  • At least I have added Devilsaur emotes! (Most of them are modified Raptor emotes.)
  • The ominous “bored” emotes have been removed, as they caused problems sometimes. Now you can spam as much as you want!:P

By the way, it is possible to write emotes for the Death Knight’s Ghoul, as long as the character has chosen the (whatever it is called) better-ghoul-talent from the third talent tree. Just give your configuration the name Ghoul. And don’t forget to post your Ghoul emotes here.

As always, I’m glad to read your comments (and emotes of course), though I will not be able to answer everything in the next few weeks. The next minor update is planned for end of December.

20 Kommentare »