PetEmote 1.6.2
Ich habe PetEmote für World of Warcraft 3.1 aktualisiert — auch wenn dabei nicht wirklich viel neues passiert ist. Die vorherige Version funktioniert auch wunderbar. Vielleicht wollt ihr euch PetEmote 1.6.2 aber wegen den folgenden Änderungen trotzdem herunterladen:
- Die Häufigkeit von Emotes im Kampf wurde leicht reduziert
- TOC für 3.1 angepasst
- Ein kleiner Fehler in den Wolf-Emotes wurde behoben, durch den ein etwas seltsamer Satz entstehen konnte
fatman
19. April 2009 · 13:23
Thank you! I love Pet Emote.
Ule
20. April 2009 · 21:16
Raaa!
Jorna
20. April 2009 · 21:19
Genau! Raaaaaa!
Kristy
25. April 2009 · 04:34
Woot, thank you very much, Jorna! Thought you weren’t gonna do it any more for English. I am so, SO relieved that you are!
Josephine
20. Mai 2009 · 05:17
Yeah, thank you so much for the update! I love PetEmote, wouldn’t be without it.
Auriga
13. Juni 2009 · 01:26
Jorna — thank you for all the work you have done with Petemote. I know I (and my guildies) enjoy it immensely.
Quick question: Is there a way for warlocks to alter the text generated when summoning their pets? If so, just point me at which file.
Jorna
13. Juni 2009 · 09:32
You will find all texts in the default-emotes.lua. However, there are no special emotes for summoning pets. All emotes can occur at any time (except of combat emotes, which can only occur while in combat, of course).
Beetlegeuse
26. Juni 2009 · 15:26
I’m a warlock attempting to edit for the Felhunter (I’m affliction, and looking to make my faithful demonic fido fun to trot with), and for some reason every random emote string I make with the provided Editor or Notepad++ according to the various instructions I’ve dug up, simply does not show up. I mention this also because I noticed that Felhunters don’t have any default custom emotes in the default-emote.lua. Is there something about them that the UI has trouble with (maybe involving how the stuff was added for the DK Ghoul, it’s right after it), or is it possible I’ve broken something in my poking? lol.
Jorna
26. Juni 2009 · 21:11
As you noticed, there are no emotes for Felhunters by default. For that reason, I’m very interested in your ideas.
If you use the editor, you should create a new Felhunter configuration, create and write some emote nodes in the tree view and save it. You should then find a custom-emotes.lua inside the addon directory next to the other lua files, which contains your text surrounded by lua stuff.
However, while in game you should be able to type “/pet does something really demonic” and see the result in the chat window. If that doesn’t work, there’s something wrong with you PetEmote installation.
Nirvana
4. Juli 2009 · 09:52
I’ve been having issues with PetEmote since I updated it. It won’t use my custom emotes – I’ve tried uninstalling and reinstalling the mod, and redoing ALL of the custom emotes by hand. Still won’t use them – it continues to broadcast only the default emotes, though when I open custom-emotes.lua, there’s no shortage of emotes for it to pick from for the assorted families I use.
I’m becoming a little exasperated, heh. Is there anything I can do to fix this problem?
Jorna
4. Juli 2009 · 12:26
One possible reason is that you didn’t spell your pet’s name or family correctly. Look what the custom-emotes.lua contains. Names and families are case sensitive!
Nirvana
4. Juli 2009 · 19:20
They’re all spelled right =/ That’s what I thought of at first, but even my Moth’s weren’t working and tbh it’s very hard to spell “Moth” wrong heh. So I went through in the editor and renamed them all over, then saved, went through the lua and checked them all, then saved that, and still nothing.
Jorna
4. Juli 2009 · 20:34
Did you follow the tutorial on this site to create custom emotes? It is a bit… well… out of date, you know. :-/
Nirvana
5. Juli 2009 · 05:41
Nope, I’ve been using the editor (though I’m also aware of how to edit the lua and XML files, being a semi code-savvy person myself).
Nirvana
5. Juli 2009 · 06:00
Figured it out! The ignoring of custom emotes seems to be linked to the usage of non-Hunter pet families. I had just begun setting up a few emotes for my Death Knight’s Ghoul, and that’s about the time PetEmote stopped using my emotes and started using the default ones. I haven’t been able to find what exactly is triggering the weird behavior, but after I deleted the Ghoul family from the custom emotes in the editor, it began using the custom emotes in-game again.
Jorna
5. Juli 2009 · 10:19
Sounds like the Ghoul emotes caused a syntax error in the lua file. This may occur when you use a double quote (“) in the text. I remember I had the same problem and didn’t fix it until now.
Jackie
7. Juli 2009 · 07:12
Hi, I been trying to use the editor because to be honest I dont get how to do it manualy. Any how when I try to run the editor I get an error mesage and when I click on the details button this is what I get: [...]
also here is my system information I hope it helps you address the problem. [...]
Thank you.
Jorna
7. Juli 2009 · 20:54
I cut the error messages out, cause I know the reason.
You have to install Microsoft .NET Framework 3.5 to run the editor. I’m surprised that this isn’t part of Vista…
Jackie
8. Juli 2009 · 07:13
whoo hoo, thank you so much ^^, I hope I didnt comeout rude.
Thank you so much, so have given a live of his own to my little Leeroy
Makklor
14. August 2009 · 16:51
I fixed up the custom-emotes.lua with emotes for a DeathKnight’s Ghoul and they are working just fine. I would like to send you the file, but where should I send it?
Jorna
14. August 2009 · 19:01
jorna@zirkel-des-cenarius.eu